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The world of Tékumel, a fictional planet around star Nu Ophiuchi (a.k.a. In order for his imaginary languages to have this type of depth, Barker developed entire cultures, histories, dress fashions, architectural styles, weapons, armor, tactical styles, legal codes, demographics and more, inspired by Indian, Middle Eastern, Egyptian and Meso-American mythology in contrast to the majority of such fantasy settings, which draw primarily on European mythologies. Tsolyáni has had grammatical guides, dictionaries, pronunciation recordings, and even a complete language course developed for it. The most significant language created by Barker for his setting is Tsolyáni, which resembles Urdu, Pashto and Mayan. In other words, the setting also provided a context for Barker's constructed languages which were developed in parallel from the mid-to-late 1940s, long before the mass-market publication of his works as the roleplaying game and book forms. Tolkien, considered not just the creation of a fantasy world but also an in-depth development of the societies and languages of the world. I was impressed enough to purchase a copy of Bethorm from DriveThruRPG.Barker, like the better-known J.
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It gave me the bones of a narrative to work with, because each game is essentially a story being told, bit by bit. However, I did really enjoy the character building process– it seemed far more in depth than the original rules. not because I truly believe it’s more streamlined than the original game of Empire of the Petal Throne that we play every Monday. We called it right after the last bandit was mercy killed. I made a few bad rolls but we went into overdrive once we got into the big room. We were running late by the time we ended up actually getting into combat to actually test the mechanics of combat. the big lug did redeem himself shortly afterward and opened up a can of whup ass on the bandits. Visarga wanted to kick the door down and skewer the bandit in the first room, but ended up flubbing the bash. Here you see our party breaking into the tombs. Jeff used Roll20 for the graphics portion, which is a solid choice. He is disturbed about the predations of a group of tomb robbers desecrating tombs all over Katalal. So I made my guy have a terrible temper and a speech impediment.Īfter all this character gen, we had to complete a mission for a certain Duke of Katalal. I had a gigantism feature feature which gave Visargya lots of strength and hit points, but I had to pay for them in faults. Skills are built with points, they can be influenced by bonuses and faults. Jeff Dee was very efficient in how he managed new players, and drove the character generation with a very complex Google Sheet: Sheet for my character, Visarga Vorodu, a N’luss, or giant human subtype.Ĭharacters are heavily invested in Clan Rank and Status, to the point where it will impact game play (and isn’t just sort of window dressing for roleplay). It seemed harder to create a Bethorm character than an EPT one, but I don’t do it every day of the week, either. Much of that time was spent introducing concepts and going over character creation. We played a game online last Sunday from 4 to approximately 8PM. Bethorm has been described as a more straightforward, streamlined version of Empire of the Petal Throne– with a greater emphasis on Clan and Temple, and perhaps it is. Jeff has been tinkering with the Empire of The Petal Throne universe since its inception and has his own rule set, Bethorm. Cohorts of the Heroic Lord Chegarra, by Jeff Dee